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Dead And Buried

I contributed to Dead and Buried as the lead environment artist representing Gunfire Games development in partnership with Oculus Studios.

I took blockout levels delivered from Oculus, and oversaw and built most of the levels to completion using art we created, plus some outsource art support.

Dead and Buried environments were a group effort, with support from Graziano Mastronardi and Josh Wilkinson, with Oculus art direction from Ryan Rutherford and Jeff Matsuda.