I contributed to Dead and Buried as the lead environment artist representing Gunfire Games development in partnership with Oculus Studios.
I took blockout levels delivered from Oculus, and oversaw and built most of the levels to completion using art we created, plus some outsource art support.
Dead and Buried environments were a group effort, with support from Graziano Mastronardi and Josh Wilkinson, with Oculus art direction from Ryan Rutherford and Jeff Matsuda.