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Chronos

I contributed to Chronos mostly on asset creation, from hero inventory items to modular level kits.

I was able to concept the majority of my own props, and build them to completion. I was primarily responsible for defining the Labyrinth zone of the game.

Chronos won VR Game of the Year as a release title with the Oculus.

Chronos environments were a group effort, with support from Steven Skidmore, Shaun Brahmsteadt, Bobby Simpson, John O'Mahony, Graziano Mastronardi, and Colin Post.