I contributed to Chronos mostly on asset creation, from hero inventory items to modular level kits.
I was able to concept the majority of my own props, and build them to completion. I was primarily responsible for defining the Labyrinth zone of the game.
Chronos won VR Game of the Year as a release title with the Oculus.
Chronos environments were a group effort, with support from Steven Skidmore, Shaun Brahmsteadt, Bobby Simpson, John O'Mahony, Graziano Mastronardi, and Colin Post.