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Star Trek Online

I worked on Star Trek Online as a worldbuilder with some prop support.

I was able to prototype and pitch level designs and gameplay experiences, and helped lead the art team to their completion.

The majority of my contribution was supporting the Legacy of Romulus expansion release, with some work on additional season content afterwards.

Star Trek environments were a group effort, with support from Denis Osmanbegovich, Nick Duguid, Adam Flores, Jeff Miller, and Samuel Wall.