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Herobound Spirit Champion

Herobound was originally made for the Samsung Gear VR. Working with this budget was a real challenge as scenes couldn't go over 100k triangles, including characters and FX.

I was responsible primarily for worldbuilding, creating almost 100 rooms in the game, with some minor prop support.

Herobound Spirit Champion environments were a group effort, with support from Steven Skidmore, Shaun Brahmsteadt, and Colin Post.